None of these are insurmountable problems in the long term. This material may not be published, broadcast, rewritten or redistributed. Apple is expected to reveal a new iPad model at Wednesday’s event in San Francisco. Right now, is there enough return from the Mac market to make this a profitable choice?Īpple CEO Tim Cook speaks during an product launch event in San Francisco, Wednesday, March 7, 2012. And that will put a significant demand on any developers' resources. Porting from Windows to Mac is not an easy task. The macOS platform is an impressive toolbox, but its a unique toolbox, one that Apple will need to work hard to inspire its use by the gaming industry. "The other thing we wanted to do, and I think we have hopefully done, is to seed the Mac, the full Mac lineup, with very capable GPUs, whether it be the MacBook Air, obviously, all the way up to the beast, Ultra chips that we can put in our Mac Studio.” Because until you do that, until you have a population distributed, developers are going to be wary about making a big investment and kind of focus on Mac. Here’s Tim Millet, Apple’s vice president of Platform Architecture and Hardware Technologies, on the issue of preparing the platform for a potential future: But this isn’t something that can begin in-house and be worked on in secret until a dramatic reveal. Apple may want to bring the best possible gaming experience to its users. All great, but Apple is not using the ‘standard’ components that you find throughout the PCs and Consoles of the gaming industry.Īpple may want gaming on the MacBook Pro, MacBook Air, and the wider range of deskbound computers. Don’t forget that game developers would be adding another platform into the mix - Apple will have to sit alongside a wider range of PCs, the Sony Playstation, Microsoft’s Xbox, and arguably Nintendo's Switch.Īpple Silicon offers faster and more efficient CPUs, improved GPUs, and the opportunity to ‘port down’ to the iPad and iPhone platforms. Much of this is down to the hardware itself. For all the talk of the high performance and outstanding potential of the Apple Silicon chipsets, we’re not going to be seeing top-line gaming on a gaming-focused MacBook Pro any time in the near future. Once you factor in that this MacBook can’t run 32-bit games, you lose even more." My Steam library is in the triple digits, but the number that runs on Mac is less than a third. ".the number of big-budget games available for Mac is limited. Power Gaming’s Leo Stevenson highlights what’s on offer.
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